1.0 Release
Upcoming
The game has reached the ultimate vision.
Beta 5: End of the World Scenarios
Upcoming
Introduce catastrophic events that challenge the facility's survival, pushing players to their limits, and adding an alternative game end goal.
Beta 4: Mod Support QOL Improvements
Upcoming
Any miscellaneous quaility of life improvements required for mod support
Beta 3: Localisation Support
Upcoming
Provide translation and localization options for a global player base.
Beta 2: Story Tracking Tools
Upcoming
Tools for tracking storylines and important events that shape the facility's narrative.
Beta 1: Quality of Life
Upcoming
Ammending any issues accumulated over alpha and adding any highly requested quality of life features.
Alpha 33: Rooms & Recreation Expansion
Upcoming
Add new room types and recreational activities to keep NPCs happy and productive.
Alpha 32: Training Skills
Upcoming
Allow NPCs to improve their skills over time through dedicated training programs.
Alpha 31: Deep Characterization
Upcoming
Enhance NPCs with complex traits and personalities that influence their actions.
Alpha 30: Relationships
Upcoming
NPCs can form personal relationships, impacting teamwork and facility dynamics.
Alpha 29: Cults & Belief
Upcoming
Introduces secret cults and belief systems that can naturally form within your facility.
Alpha 28: Animals
Upcoming
Introduce animals with various functions, from pets to test subjects; and world-centric events like herd migrations.
Alpha 27: Faction Relations
Upcoming
Manage relations with external factions, from alliances to hostilities.
Alpha 26: Ethics & Inspections
Upcoming
Deal with ethical dilemmas and facility inspections that impact reputation and morale.
Alpha 25: Psychotherapy
Upcoming
Assign therapists to help elevate NPC mood and treat psychological conditions.
Alpha 24: Drugs & General Health
Upcoming
Introduces a variety of psychoactive and mecidinal drugs. Manage drug usage, addiction, and general health issues within the facility.
Alpha 23: Synths & Bionics
Upcoming
Introduces synthetic NPCs and bionic body parts, enhancing or replacing human workers.
Alpha 22: Surgery & Infections
Upcoming
Expand the medical system with detailed surgery and infection mechanics.
Alpha 21: Morgues & Disease
Upcoming
Introduce morgues and health hazards like infectious diseases that must be managed.
Alpha 20: NPC Apparel Expansion
Upcoming
Add temperature-dependent clothing and numerous aesthetic wearable items for characters.
Alpha 19: Deeper Health Modeling
Upcoming
Body parts have functional roles, affecting character abilities and behavior when injured.
Alpha 18: Sieges and Raid Expansion
Upcoming
Improves raid mechanics and siege events where hostile forces attack the facility.
Alpha 17: Weapons Expansion
Upcoming
Expands the arsenal available to security teams to deal with internal and external threats.
Alpha 16: Departments
Upcoming
Introduce various specialized staff like HR managers or admin staff that grant perks or handle miscellaneous things, and the ability to organise staff into departments.
Alpha 15: Industry
Upcoming
Produce building materials and other essentials from scratch to support your growing operation.
Alpha 14: Remote Sites
Upcoming
Create self-sufficient bases in remote geographical areas of the World.
Alpha 13: Science Expansion
Upcoming
Expand science operations with more research objects and advanced experimentation systems.
Alpha 12: Energy Expansion
Upcoming
Introduce new energy sources like wind turbines and nuclear reactors to power your facility.
Alpha 11: Field Exploration
Upcoming
Send out teams to locate and capture dangerous anomalies found in the wilderness.
Alpha 10: Weather Expansion
Upcoming
Dynamic weather systems affecting facility conditions, morale, and external operations.
Alpha 9: World Planet
Upcoming
A fully simulated planet and the ability to create multiple facilities within one world, and keep the story going.
Alpha 8: Biomes
Upcoming
Diverse environmental that affect gameplay, resources, and the behavior of anomalies.
Alpha 7: Ancient Anomalies
Upcoming
Discover strange anomalies deep within caves that pose unique challenges and opportunities.
Alpha 6: CCTV System
Upcoming
Implement a fog-of-war system where CCTV is used to monitor restricted or hidden areas of the facility.
Alpha 5: Mountains & Caves Expansion
Upcoming
Enhance map generation with more complex mountains and cave systems, and other generation features like aquifers.
Alpha 4: Ventilation and HVAC
Upcoming
Complete the gas system with functioning ventilation, air quality, and temperature control mechanics.
Alpha 3: Firefighting
Upcoming
Introducing various methods to fight fires in case of emergencies.
Alpha 2: Category C Riots & Misconduct
Upcoming
Introduces the potential for insubordination, riots, and misbehavior among Category C working in the facility.
Alpha 1: Laying Foundations
Upcoming
Fixing technical debt, tightening systems and game design, and making Alpha Build 1 a complete standalone experience, potentially adding full mod support, and adding an ultimate end-goal for a playthrough, the Oroborous Project.
Public Release
Upcoming
The game is ready for early access!
Anomaly Behaviour
Implemented
Anomalies exhibit various behaviours, both known and unknown.
Storyteller and Events
Implemented
Introduces a storyteller and event system, adding dynamic narratives and challenges to the game world.
Mental Breaks
Implemented
NPCs can have mental breakdowns if heir mood is too low for too long.
Paramedics & Doctors
Implemented
Providing medical care and treating injuries.
Janitors and Maintenance system
Implemented
Introduces janitors and a maintenance system, addressing the cleanliness and overall upkeep of the facility.
Water and Flooding
Implemented
Implements water systems and the risk of flooding, adding challenges related to managing water within the facility.
Restriction Zones
Implemented
Adds the capability for players to designate and manage restriction zones, influencing the movement and activities of NPCs.
Cooks and Lunchtimes
Implemented
Introduces a system for managing cooks and designated lunchtimes, affecting the well-being and efficiency of NPCs.
Staff Offices
Implemented
Adds staff offices to the game, providing designated spaces for administrative and managerial tasks.
ID card system
Implemented
Implements an identification card system for NPCs, influencing access control and security measures.
Containment Breaches
Implemented
Introduces the challenge of containment breaches, requiring players to respond quickly and efficiently to prevent catastrophic events.
Underground Floors
Implemented
Expands the gameplay by allowing the construction and management of underground floors, providing new strategic possibilities.
Category C Onboarding
Implementing
Implements a system for the intake and management of Category C (Volunteers) within the facility, adding a new dimension to gameplay.
Hiring NPCs
Implementing
Introduces the ability for players to hire and manage NPCs to perform various tasks within the facility.
Security Measures
Implementing
Allows players to control and manage guards within their facility for enhanced security and call ordnance strikes.
Facility Raids
Implemented
Adds the ability for facilities to be raided by external entities, creating challenges for players to defend against.
Research
Implemented
Introduces a research system, allowing for ability to unlock new technologies or capabilities through scientific endeavors.
Experiments
Implemented
Adds ability to conduct systematic study and testing of anomalies within the game.
Containment Procedures
Implemented
Allows players to set and manage containment procedures for various aspects within their facility.
NPC Careers
Implemented
NPCs can gain experience when doing jobs.
NPC Inventory System
Implemented
Introduces an inventory system for NPCs, enabling them to carry and manage items.
Beauty
Implemented
Objects have various aesthetic values which impact NPC moods.
NPC Moods
Implemented
NPCs have moods, which influence actions and behaviours.
Combat
Implemented
NPCs can engage in gun fights and melee fights
NPC Utility AI System
Implemented
Utility-based AI for NPCs, allowing them to make intelligent decisions based on their needs and priorities.
Site Delivery System
Implemented
Introduces a system for goods and resources to be delivered to the facility.
Money Systems
Implemented
Implements an in-game currency and economic system, allowing for the management of finances for their facility.
Grant System
Implemented
Introduces a grant system, providing objectives and rewards for completing specific tasks or milestones.
NPC Timetables
Implemented
Adds a scheduling system for NPCs, allowing you to define what works is done and when.
Pipe Logistics
Implemented
Implements a system for managing pipes and logistics, allowing the transportation of various substances within the facility.
Structural Integrity
Implemented
Introduces a structural integrity system, requiring players to consider the stability of their constructions.
Multiple Floors
Implemented
Enables the creation and management of multi-story buildings, expanding the possibilities for facility design.
NPC Bodypart Health System
Implemented
Implements a system to track the health of NPC body parts.
Electricity & Power Generation
Implemented
Introduces an electricity system, allowing for the generationg of power.
Gases and Temperature
Implemented
Simulates the presence and behavior of gases within the game world, including temperature variations that affect gameplay.
Rooms & Zones
Implemented
Allows players to designate different areas as rooms or zones, each serving a specific purpose within the facility.
Fire
Due for Revisit
Fires can start and spread around your facility.
Construction & Build Orders
Implemented
Enables the construction of various structures and issue build orders.
Basic Land Plot Generation
Implemented
Generation of the landscape where players build their facilities.