Development Roadmap

1.0 Release

Upcoming

The game has reached the ultimate vision.

Beta 5: Professional Localisation

Upcoming

Finialise community localisations with professional work, and target all supported languages

Beta 4: End of the World Scenarios

Upcoming

Introduce catastrophic events that challenge the facility's survival, pushing players to their limits, and adding an alternative game end goal.

Beta 3: Mod Support QOL Improvements

Upcoming

Any miscellaneous quality of life improvements required for mod support

Beta 2: Story Tracking Tools

Upcoming

Tools for tracking events and finding interesting stories amongst the sea of chaos.

Beta 1: Quality of Life

Upcoming

Amending any issues accumulated over alpha and adding any highly requested quality of life features.

Alpha 41: Regional Directors

Upcoming

Introduces a cast of supervisors, providing secondary goals to beat in playthroughs

Alpha 40: Game Ending

Upcoming

Introduces a proper beat the game and provide players with an overarching goal

Alpha 39: Rooms & Recreation Expansion

Upcoming

Add new room types and recreational activities to keep NPCs happy and productive.

Alpha 38: Training Skills

Upcoming

Allow Nuggets to improve their skills over time through dedicated training programs.

Alpha 37: Deep Characterization

Upcoming

Enhance Nuggets with complex traits and personalities that influence their actions.

Alpha 36: Relationships

Upcoming

Nuggets can form personal relationships, impacting teamwork and facility dynamics.

Alpha 35: Cults & Belief

Upcoming

Introduces secret cults and belief systems that can naturally form within your facility.

Alpha 34: Animals & Husbandry

Upcoming

Introduce animals with various functions, from pets to test subjects; and world-centric events like herd migrations.

Alpha 33: Faction Relations

Upcoming

Manage relations with external factions, from alliances to hostilities.

Alpha 32: Ethics & Inspections

Upcoming

Deal with ethical dilemmas and facility inspections that impact reputation and morale.

Alpha 31: Psychotherapy

Upcoming

Assign therapists to help elevate Nugget mood and treat psychological conditions.

Alpha 30: Drugs & General Health

Upcoming

Introduces a variety of psychoactive and medicinal drugs. Manage drug usage, addiction, and general health issues within the facility.

Alpha 29: Synths & Bionics

Upcoming

Introduces synthetic NPCs and bionic body parts, enhancing or replacing human workers.

Alpha 28: Surgery & Infections

Upcoming

Expand the medical system with detailed surgery and infection mechanics.

Alpha 27: Morgues & Disease

Upcoming

ntroduce morgues and health hazards like infectious diseases that must be managed.

Alpha 26: Deeper Health Modelling

Upcoming

Body parts have functional roles, affecting character abilities and behavior when injured.

Alpha 25: Sieges and Raid Expansion

Upcoming

mproves raid mechanics and siege events where hostile forces attack the facility.

Alpha 24: Weapons Expansion

Upcoming

Expands the arsenal available to security teams to deal with internal and external threats.

Alpha 23: Industry

Upcoming

Produce industrial exports from the earth utilising anomalies in the process.

Alpha 22: NPC Apparel Expansion

Upcoming

Add temperature-dependent clothing and numerous aesthetic wearable items for characters.

Alpha 21: Remote Sites

Upcoming

Create self-sufficient bases in remote geographical areas of the World.

Alpha 20: Science Expansion

Upcoming

Expand science operations with more research objects and advanced experimentation systems.

Alpha 19: Energy Expansion

Upcoming

Introduce new energy sources like wind turbines and nuclear reactors to power your facility.

Alpha 18: Field Exploration

Upcoming

Send out teams to locate and capture dangerous anomalies found in the wilderness.

Alpha 17: Weather Expansion

Upcoming

Dynamic weather systems, disasters and weather control systems

Alpha 16: World Planet

Upcoming

A fully simulated planet and tying save files to the world map.

Alpha 15: Biomes

Upcoming

Diverse environmental that affect gameplay, resources, and the behavior of anomalies.

Alpha 14: Ancient Anomalies

Upcoming

Discover strange anomalies deep within caves that pose unique challenges and opportunities.

Alpha 13: CCTV System

Upcoming

Implement a fog-of-war system where CCTV is used to monitor restricted or hidden areas of the facility.

Alpha 12: Mountains & Caves Expansion

Upcoming

Enhance map generation with more interesting terrain features, and other generation features like aquifers.

Alpha 11: Facility Directors

Upcoming

Introduces a cast of facility directors to choose from, each with various perks and drawbacks

Alpha 10: Departments

Upcoming

Introduce various specialized staff like HR managers or admin staff that grant perks or handle miscellaneous things, and the ability to organise staff into departments.

Alpha 9: General Containment Measures

Upcoming

More general tools and structures to keep anomalies contained, and improved recontainment mechanics

Alpha 8: Anomalous Cuisine

Upcoming

Customising facility cuisine and making meals from anomalies

Alpha 7: Waste Management

Upcoming

Managing Facility Waste and keeping things clean

Alpha 6: Ventilation and HVAC

Upcoming

Complete the gas system with functioning ventilation, air quality, and temperature control mechanics.

Alpha 5: Firefighting

Upcoming

Introducing various methods to fight fires in case of emergencies.

Alpha 4: Category C Riots & Misconduct

Upcoming

Introduces the potential for insubordination, riots, and misbehaviour among Interns working in the facility.

Alpha 3: Product Logistics

Upcoming

Researching, Developing & creating products from anomalies, and various factory like elements

Alpha 2: Laying Foundations

Upcoming

Fixing technical debt, bugs, tightening systems and game design, and adding basic mod support

Alpha 1: Early Access Release

We're working on this!

The game is ready for early access!

Alpha 0: Pre-Alpha

Implemented

The basic vision for the game and its systems, barebones and unfinished, but there.