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- Forensic Friday 76: Finalised Combat
- Forensic Friday 75: Gameplay Stories!
- Forensic Friday 74: The Final Iteration
- Forensic Friday 73: Containcorp is Feature Complete-ish
- Forensic Friday 72: The Great Data Migration + Cooks!
- Forensic Friday 71: Security, Ordnance & Speeding through Roadmap
- Forensic Friday 70: A Short Interlude
- Forensic Friday 69: Underground Floors, Structural Integrity and the Final Evolution of Pipes
- Forensic Friday 68: The Return of Fashioncorp
- Forensic Friday 67: NPCs Memories & Traffic
- Forensic Friday 66: The Shuttle Bus Dilemma
- Forensic Friday 65: A Savable Game, Shuttle Bus, Intakes
- Forensic Friday 64: Starting the Year, Finishing up Hiring
- Forensic Friday 63: Happy New Year, Welcome 2024
- Forensic Friday 62: IT'S CHRISTMAS OMG WOW
- Forensic Friday 61: Storytellers & Facility Raids
- Forensic Friday 60: Experiment/Research System Done!
- Forensic Friday 59: Experiments Galore
- Forensic Friday 58: Reframing as a Story Generator, A Pre-life crisis
- β Forensic Friday 57: A Composer Joins the Team!
- Forensic Friday 56: Research Nodes Galore
- Forensic Friday 55: Forensic Friday is Back Baby!
- Forensic Friday 54: An Unexpected Halt in Development
- Forensic Friday 53: Unity Controversy
- Forensic Friday 52: Hi tired, I'm dad
- Forensic Friday 51: New Main Menu, Mod Support Finished, Roadmap on Horizon!
- β Forensic Friday 50: Mod Support out of nowhere
- Forensic Friday 49: Hell's End
- Forensic Friday 48: We're running out of titles for Utility AI
- Forensic Friday 47: Development Hell
- Forensic Friday 46: The AI Revolution Begins
- Forensic Friday 45: Complete AI Overhaul (We are idiots)
- Forensic Friday 44: Steam Page Makes a Landing
- Forensic Friday 43: Steam Page Under Review!
- Forensic Friday 42: The Answer to Life, the Universe and Everything
- Forensic Friday 41: Early Polish in Anticipation of Steam Page!
- β Forensic Friday 40: STORYTELLERS! Defences! Prison Showers! Dr Deers???
- Forensic Friday 39: NEW WEBSITE! NEW HOME FOR BLOGS! NEW WIKI!
- Forensic Friday 38: Steam Page Incoming
- Forensic Friday 37: Melee Systems
- Forensic Friday 36: Firearms Projectiles Galore
- β Forensic Friday 35: Introducing Gunplay
- Forensic Friday 34: Financial Systems Reaching an End
- β Forensic Friday 33: UI, UI, UI, TOO MUCH UI!
- Forensic Friday 32: Bad News and Good News. Overhauls all week round.
- β Forensic Friday 31: New Scheduler UI, and Website π
- β Forensic Friday 30: Visual Eye Candy
- Forensic Friday 29: Joyful Start to the New Year!
- β Forensic Friday 28: Happy New Year!
- Forensic Friday 27: Seasons Greetings
- β Forensic Friday 26: NEW LIGHTING ENGINE - ARGHHH IT BURNS
- β Forensic Friday 25: A Robust Codebase, and New Website?
- Forensic Friday 24: Pipes are dead, long live the pipes!
- β Forensic Friday 23: Conquering Pipes!
- Forensic Friday 22: Slogging Finished...
- Forensic Friday 21: Slogging Underway...
- Forensic Friday 20: Short break and small Roadblock
- Forensic Friday 19: NPCs Hanging Out
- Forensic Friday 18: Soundtrack in the works; Productivity & Accountability
- Forensic Friday 17: Tying up loose ends - Zones, Research & Dreaded Pipes
- Forensic Friday 16: Experiments and Deliveries
- Forensic Friday 15: THE PROGRESS OF SCIENCE
- Forensic Friday 14: A Period of Refactors, Setbacks and Progress!? Hauling!
- Forensic Friday 13: Death to Singletons
- Forensic Friday 12: Re-Evaluation Priorities & Design Dump
- April Fools!!!
- β Forensic Friday 11: Merry Christmas & Structural Integrity!
- Forensic Friday 10: Many Small Improvements go a Long Way
- Prepping work and a New Challenger Appears
- Digging up the ol' projector
- We interrupt this Forensic Friday
- Forensic Friday 9: Anomalous Wiki takes form (NOW OUTDATED)
- Forensic Friday 8: New Lighting System
- β Forensic Friday 7: Fire, Gas, Temperature, Power Galore!
- Forensic Friday 6: Power System Comes Online + Sexy Curves
- Forensic Friday 5: Alerts!
- β Forensic Friday 4: Fashioncorp
- Forensic Friday 3: Code π Review π
- Forensic Friday 2: Multi-floor path-finding done amongst over Notable Additions
- β Forensic Friday 1: The Beginning
- The Lost Archives #18: The end of the beginning
- The Lost Archives #17: Room regions and the start of Jobs! + UI and other stuff
- The Lost Archives #16.5: April FOOOLS
- The Lost Archives #16: Lore of the Rings
- The Lost Archives #15: A lot of internal changes and rework
- The Lost Archives #14: Lightning strikes again
- The Lost Archives #13: General optimisations, a week of writing and an update on the forum
- The Lost Archives #12: Even more complexity
- The Lost Archives #11: We go again!
- The Lost Archives #10: Back in business, with some small changes
- The Lost Archives #9: 50% of the Website 100% done
- The Lost Archives #8: WEBSITE
- The Lost Archives #7: A New Leaf
- The Lost Archives #6.5: Just an info updatef
- The Lost Archives #6: The New Damage System + some room detection thingβ¦
- The Lost Archives #5: Flooded chunks
- The Lost Archives #4: The Plan
- The Lost Archives #3: Technical Tuesday - Midweek Madness
- The Lost Archives #2: Getting back in the flow
- The Lost Archives #1: Its been awfully quite for the past few weeks...