Currently Cracking Away At
5th JAN 2024
Research & Experiments: Experiment Finalisation 50%
Research & Experiments: Research system 90%
Milestone 3
Early Access Release
Milestone 2
Annoucement and Kickstarter
Annoucement and Kickstarter
Polished and Playable
Final Feature Batch
Achievements: Planned
Soundtrack Finished: Planned
Milestone 1
Polished and Playable
Storyteller and Events
Upcoming
Introduces a storyteller and event system, adding dynamic narratives and challenges to the game world.
Body Temperature System
Upcoming
Adds a body temperature system, influencing the health and well-being of both NPCs and players.
Weapons Finalisation
Upcoming
Concludes the implementation of weapons, fine-tuning their mechanics and interactions within the game.
Ethics System
Upcoming
Introduces an ethical system, allowing players to make decisions that impact the moral landscape of their facility.
Mental system
20% Implemented
Introduces focus on the mental well-being of NPCs.
Administrator NPCs
Upcoming
Adds administrator NPCs, providing a new layer of management and decision-making within the game.
Category C Riots
Upcoming
Introduces the potential for Category C (Volunteer) riots, requiring players to implement effective control and security measures.
Restriction Zones
Upcoming
Adds the capability for players to designate and manage restriction zones, influencing the movement and activities of NPCs.
Janitors and Maintenance system
Upcoming
Introduces janitors and a maintenance system, addressing the cleanliness and overall upkeep of the facility.
Water and Flooding
Upcoming
Implements water systems and the risk of flooding, adding challenges related to managing water within the facility.
World Planet Systems
10% Implemented
Broadens the scope of the game by introducing planet systems, influencing the in-game world and providing diverse environments.
Underground Floors
10% Implemented
Expands the gameplay by allowing the construction and management of underground floors, providing new strategic possibilities.
Ventilation and HVAC
Upcoming
Introduces ventilation and HVAC (Heating, Ventilation, and Air Conditioning) systems, affecting air quality and temperature within the facility.
Doctors and Surgery
Upcoming
Implements medical staff and surgery capabilities, addressing the health and well-being of NPCs.
Cooks and Lunchtimes
Upcoming
Introduces a system for managing cooks and designated lunchtimes, affecting the well-being and efficiency of NPCs.
Staff Offices
Upcoming
Adds staff offices to the game, providing designated spaces for administrative and managerial tasks.
ID card system
Upcoming
Implements an identification card system for NPCs, influencing access control and security measures.
Containment Breaches
Upcoming
Introduces the challenge of containment breaches, requiring players to respond quickly and efficiently to prevent catastrophic events.
Category C Onboarding
Upcoming
Implements a system for the intake and management of Category C (Volunteers) within the facility, adding a new dimension to gameplay.
Hiring NPCs
Implementing
Introduces the ability for players to hire and manage NPCs to perform various tasks within the facility.
Controllable guards
Implementing
Allows players to control and manage guards within their facility for enhanced security.
Facility Raids
Implementing
Adds the ability for facilities to be raided by external entities, creating challenges for players to defend against.
Research
Implemented
Introduces a research system, allowing players to unlock new technologies or capabilities through scientific endeavors.
Experiments
Implemented
Adds ability for players to conduct systematic study and testing of anomalies within the game.
Modding Support
Implemented
Provides support for modding, allowing the community to create and implement their content into the game.
Containment Procedures
Implemented
Allows players to set and manage containment procedures for various aspects within their facility.
NPC Inventory System
Implemented
Introduces an inventory system for NPCs, enabling them to carry and manage items.
Combat
Implemented
Adds a combat system, allowing for conflicts and engagements within the game environment.
NPC Utility AI System
Implemented
Implements utility-based AI for NPCs, allowing them to make intelligent decisions based on their needs and priorities.
Site Delivery System
Implemented
Introduces a system for goods and resources to be delivered to the facility, impacting the overall logistics.
Money Systems
Implemented
Implements an in-game currency and economic system, allowing players to manage finances for their facility.
Grant System
Implemented
Introduces a grant system, providing players with objectives and rewards for completing specific tasks or milestones.
NPC Scheduling
Implemented
Adds a scheduling system for NPCs, providing a sense of routine and realism to their activities.
Pipe Logistics
Implemented
Implements a system for managing pipes and logistics, allowing the transportation of various substances within the facility.
Structural Integrity
Implemented
Introduces a structural integrity system, requiring players to consider the stability of their constructions.
Multiple Floors
Implemented
Enables the creation and management of multi-story buildings, expanding the possibilities for facility design.
NPC Bodypart Health System
Implemented
Implements a system to track the health of NPC body parts, adding a level of realism to the gameplay.
Electricity & Power Generation
Implemented
Introduces an electricity system, allowing players to generate and manage power for their facilities.
Gases and Temperature
Implemented
Simulates the presence and behavior of gases within the game world, including temperature variations that affect gameplay.
Rooms & Zones
Implemented
Allows players to designate different areas as rooms or zones, each serving a specific purpose within the facility.
Fire systems
Due for Revisit
Implements a system to simulate and manage fires within the game environment.
Construction & Build Orders
Implemented
Enables players to construct various structures and issue build orders for the development of their facilities.
Basic Land Plot Generation
Implemented
Allows the generation of the game environment, creating a landscape where players can build their facilities.