Forensic Friday 22: Slogging Finished...
Welcome back everyone, to another Forensic Friday. @Dil has climbed the mountain that is the development branch and has conquered it!!!
(*￣3￣)╭ @𝕋 𝔻 𝟛 𝟝 𝟘, however, has still yet to get his chubby fingers to grip on the rocks.
(￣o￣) . z Z My hands aren’t sweaty I swear! It was the rain!
(╯°□°）╯︵ ┻━┻ Alas, we bring to you good tidings, as the title below says:
Slogging Finished #
The title says it all really. Prisoners are now implemented within the game as much as we planned, with a couple little things to finish. Rather than boring with the same details as last couple weeks, the overview is that some mechanics that we want to implement for prisoners aren’t possible right now (due to relying on other things on our roadmap) will be done at a later time in 1 swoop. Examples are organised escapes, or attacking guards (which also don’t exist right now). Therefore someday down the road there’ll be a Category-C-Extended blog post!
After dotting the i’s and crossing the t’s, I’ll be starting p̶̚̕í̷̾p̷̐͐e̵̽̀s̵̐́………. FUN
:) With a fresh mindset we’re confident we have a method in place that should work (it’s going to involve the flow method we discussed in Forensic Friday 17, so fingers crossed!
Case Closed #
Anyways, though this is case is a short one, things are about to get a great deal more interesting. So something to look forward too!